THE CAMARILLA
The Camarilla is a great sect of vampires that formed in
the late medieval period. A vampire "United Nations" of
sorts, it was formed to protect vampires from the purges of the
Inquisition, to uphold the Traditions of Caine, and to enforce
the great Masquerade. Many Camarilla vampires, remember-ing
the nights of fire when vampires were uprooted and
destroyed, uphold the Masquerade fanatically. Camarilla vam-pires
reject the idea of vampires as monstrous predators,
instead preferring to live clandestinely among mortals and
feed cautiously.
The Camarilla is the most populous sect, and (in theory)
the most powerful. But it comprises seven clans of vampires,
each with its own culture and agenda, and this renders it
prone to discord. Ruled as it is by a fractious sort of
parliamentarianism, the Camarilla is slow to act and often
indecisive in the face of threats; when it brings its combined
might to bear, however, the Camarilla is virtually unstoppable.
The Camarilla clans are:
Brujah: A clan of violent, antiauthoritarian vampires
espousing freedom from societal restrictions.
Gangrel: A clan of solitary, nomadic shapeshifters who
prefer the wilderness to the confines of the cities.
Malkavian: A bizarre clan of lunatics whose members
are infamous for their insanity — and insight.
Nosferatu: A loathsome clan of deformed monsters
who skulk in subterranean tunnels and sewers.
Toreador: A clan of elegant, passionate vampires who
patronize artists, musicians, actors and the like.
Tremere: A secretive, treacherous clan of vampire
warlocks who practice blood magic.
Ventrue: A clan of aristocrats and nobles who consider
it their duty to lead the Camarilla.
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