Here are some images I've made using the 3D programs Imagine and POV-Ray.
Just click on the images to see a larger version.




Imagine is a very powerful 3D-animation package available for PC and Amiga. Some of the features include: particles, bones, inverse kinematics, deformation tool, meta-balls, motion-blur, depth of field, soft-shadows, 100+ procedural textures. The use of some of Imagine's functions are described in the text beside the images.
Visit Impulse Inc. and get a demo of the NEW Imagine for Windows.


These limestone formations, "rauks", can be found in the coastal areas of the Swedish island Gotland.
The rauk objects were created with the use of Blobs (metaballs). To give them a rougher look, I used the Applique function with a fractal noise image. For the info on the textures used, go to the Imagine procedural textures page.
Imagine has a great Metals texture, but it was too reflective for the look I was after. Instead I simulated the metal of the robot-chick by setting the attributes: base color, reflectivity, specular color and hardness. The Scratch texture was used in the body and head. The textures used for the egg-shell were Frctnoiz and Dirt. The cables were shaped with the functions twist, conform to path and extrude along path. For the "out of focus"-effect, I used the Depth of field function.
Fractal noise bitmaps are very useful for making realistic 3D-images. I used a noise bitmap in three different ways when I made this image. First it was used together with the Applique function to create the mountain-object. It was also used as a bump map to make the mountain-surface look realistic. The clouds were made by using the same noise bitmap as a Fog Length map. To make this image even more photorealistic I used Imagine's Lensflare and Motion blur functions.
Imagine, like many other 3D programs, allows you to add fog to a scene. In this image I used Global Fog to make the mountains in the background look distant. In Imagine you can make any object foggy by setting its Fog Length-attribute. There are also several fog textures such as Ghost, Nebula, Fogtop, Fogpaint. In addition, any bitmap can be used as a Fog Length map. See the mist in the foreground, it's the same fractal noise bitmap used again.
This image is part of an animation I made for a company. The animation consists of 150 frames (320x240) that was converted to a 4Mb AVI-file using Asymetrix Digital Video Producer. To simulate the way sunlight plays on objects in underwater scenes I used the Crumpled (animated) and Transpar textures. The fish was animated using 4 states. When you click on the image you will see a larger image with nine frames from the animation.
Grafit.mpg (188k) This is a small MPEG-version of the animation. If possible, set the playback speed to 15 fps.
This one is from an animation I made to try to simulate smoke and fire. The texture used in the smoke is Nebula (animated) and the textures used in the fire-object are Clrnoiz2 (animated), Transpar, Fakely and Coolfir (animated). As this project started out in Imagine 3.0, I didn't use the animatable Fire-texture that comes with later versions. The stars were added by setting the Star-field Density .
Fire.mpg (110k) This is a small MPEG-version of the animation. If possible, set the playback speed to 15 fps.





I made these images five years ago with a program called POV-Ray 1.0 (Persistence of Vision Raytracer). POV-Ray is a freeware raytracer that uses a technique called CSG (Constructive Solid Geometry). By using the CSG-operations; intersection, union and difference, you can combine simpler objects like sphere, cylinder, plane and torus to make more complex ones. Since POV-Ray doesn't have a user-interface, everything in a scene is decribed using text only.


This is one of the first images I ever made using a 3D program.
Using 3D programs you can create anything you can imagine. With some smart modeling you can even make impossible objects like this one. This is the actual output from POV-Ray.
This is as far as I got modeling a SLR-camera. It takes quite a while building objects in POV-Ray since you have to describe them using text.
However, there are some modelers supporting POV-Ray.



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Copyright ©1997 Ingvar Lybing