Invert and delay

 

How it works

Right channel: Original sound & delayed original

Left channel: Original sound & delayed (like above) and inverted original

The delayed signals will drag each frequency to a place in the stereoimage.

Formula: One second/delay=Every x'th Hz which will go to the right channel.

 

Why it works

------a d b e c

Right: Original

Right: Delayed (the waveform is delayed)

Left: Original

Left: Delayed & inverted (the waveform is delayed)

It all gives:

Right:

Left: --------------

As shown, the frequency will be heard from the right side. If the delay-value would have delayed the delayed waveforms from A to B, the frequency would be heard from the left channel. From A to C, wouldn't make any difference from the example. From A to D or E would have made the sound to be heard from the centre of the stereoimage.

 

Why the formula works

One second: Hz = Vibrations/second

Delay: To get how many "delays" there will be in a second.

X'th Hz to the right: Because there must be a complete waveform within the delaytime to make only the right channel to give the frequency. When one wavelength fits in the delay, you can calculate it's frequency: 1000ms/wavelength in ms. Then you just increase the number of waveforms in the "delay". As you notice, the increase in frequency is always the same. To get frequencys which will go to the left, you just calculate like above and use x.5 wavelengths.

 

How to use it

For mixes: Delay: 4ms (channel to channel=125Hz) It sounds a bit metallic but longer delays will make it sound even more metallic and robotic.

For instruments: Delay: 50ms (channel to channel=20Hz)

 

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