GIMP - Adobe Photoshop Equivalent
Feature Overview
GIMP is a versatile graphics manipulation package.
Customizable Interface
Each task requires a different environment and GIMP allows you to
customize the view and behavior the way you like it. Starting from the
widget theme, allowing you to change colors, widget spacings and icon
sizes to custom tool sets in the toolbox. The interface is modulized
into so called docks, allowing you to stack them into tabs or keep them
open in their own window. Pressing the tab key will toggle them hidden.
GIMP features a great fullscreen mode allowing you to not only preview
your artwork but also do editing work while using the most of your
screen estate.
Photo Enhancement
Numerous digital photo imperfections can be easily compensated for
using GIMP. Fix perspective distortion caused by lens tilt simply
choosing the corrective mode in the transform tools. Eliminate lens'
barrel distortion and vignetting with a powerful filter but a simple
interface.
The included channel mixer gives you the flexibility and power to get your B/W photography stand out the way you need.
Digital Retouching
GIMP is ideal for advanced photo retouching techniques. Get rid of
unneeded details using the clone tool, or touch up minor details easily
with the new healing tool. With the perspective clone tool, it's not
difficult to clone objects with perspective in mind just as easily as
with the orthogonal clone.
Hardware Support
GIMP includes a very unique support for various input devices out of
the box. Pressure and tilt sensitive tablets, but also a wide range of
USB or MIDI controllers. You can bind often-used actions to device
events such as rotating a USB wheel or moving a MIDI controller's
slider. Change the size, angle or opacity of a brush while you paint,
bind your favorite scripts to buttons. Speed up your workflow!
File Formats
The file format support ranges from the common likes of JPEG (JFIF),
GIF, PNG, TIFF to special use formats such as the multi-resolution and
multi-color-depth Windows icon files. The architecture allows to extend
GIMP's format capabilities with a plug-in. You can find some rare
format support in the GIMP plugin registry.
Thanks to the transparent virtual file system, it is possible to load
and save files to from remote locations using protocols such as FTP,
HTTP or even SMB (MS Windows shares) and SFTP/SSH.
To save disk space, any format can be saved with an archive extension
such as ZIP, GZ or BZ2 and GIMP will transparently compress the file
without you needing to do any extra steps.
Supported Platforms
* GNU/Linux (i386, PPC)
* Microsoft Windows (XP, Vista)
* Mac OS X
* Sun OpenSolaris
* FreeBSD
Blender - Auto Desk 3D Studio Max Equivalent
Interface
* Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
* Flexible and fully configurable window layout with as many screen setups as you prefer
* Undo support on all levels
* Anti-aliased fonts with international translation support
* Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
* Built-in text editor for annotations and editing Python scripts
* Graphical user interface for Python scripts
* Custom themes
* Consistent interface across all platforms
Rigging
* Fast skeleton creation mode
* Interactive 3D paint for vertex weighting
* Fast envelope based skinning
* Automatic Skinning that really works (heat equilibrium based)
* Mirror editing (bone creation and weight painting)
* Double Quaternions reduce shrinking and other bone deformation errors
* Volume deformer uses a mesh cage to deform complex meshes with great results
* Bone layers and colored groups for better rig organization
* B-spline interpolated bones; forget about elbow twists
* Constraint stack for IK solver setup and other constraints
* PyConstraints; if you need something not yet
implemented code it in python with real time feed back, no compiling
needed
Animation
* Armature (skeleton) deformation with forward/inverse kinematics with pole target support
* Auto IK allows posing FK chains easily
* Non-linear animation editor for mixing individual actions created in Action editor
* Automated walkcycles along paths
* Animated constraint system
* Vertex key framing for morphing, with controlling sliders
* Edit and create new blendshapes from existing targets
* Character animation pose editor
* 'Ipo' system integrates both motion curve and traditional key-frame editing
* Audio playback, mixing and editing support for sound synchronisation
* Timeline offers fast acces to many playback functions, autokey, help markers
* Python scripting access for custom and procedural animation effects
UV Unwrapping
* Conformal and Angle Based unwrapping methods
* Interactive transform of UV maps by vertex pinning
* Proportional falloff editing of UV maps for smooth transformations
* Seam based unwrapping
* Cube, Cylinder, Sphere, View projections
* Catmull-Clark subdivition of UVs for less distortion
* Minimize stretch tool allows to reduce area distortion
* Multiple UV layers
Demo Movie
Physics and Particles
* Particle system can be atached to any mesh object.
Control methods include weight painting, textures, curve guides, wind
and vortex effects. Particles can be deflected by moving geometry
* Hair strands can be created by a static particle system, supporting all particle control methods
* Fluid simulator with fully animated inflow,
outflow, obstacle and fluid objects. Gravity and viscosity settings can
also be animated. Supports vector blur and is integrated with the
particle system
* Realtime soft body solver integrated in mesh,
lattice, curve and text objects. Supports collision detection and
particle field effects like Wind or Vortex, soft bodys can also be
baked for faster playback/rendering
* Game engine rigid body physics can be easily baked into animation curves
Realtime 3D/Game Creation
* Graphical logic editor for defining interactive behavior without programming
* Collision detection and dynamics simulation now
support Bullet Physics Library. Bullet is an open source collision
detection and rigid body dynamics library developed for Play Station 3
* Shape types: Convex polyhedron, box, sphere, cone,
cylinder, capsule, compound, and static triangle mesh with auto
deactivation mode
* Discrete collision detection for RigidBody simulation
* Support for in-game activation of dynamic constraints
* Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
* Python scripting API for sophisticated control and AI, fully defined advanced game logic
* Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
* Support for multimaterials, multitexture and
texture blending modes, per-pixel lighting, dynamic lighting, mapping
modes, GLSL vertexPaint texture blending, toon shading, animated
materials, support for Normal Maping and Parallax Mapping
* Playback of games and interactive 3D content without compiling or preprocessing
* Audio, using the SDL toolkit
* Multi-layering of Scenes for overlay interfaces
Modeling
* A range of 3D object types including polygon
meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector
fonts (TrueType, PostScript, OpenType)
* Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
* Full multiresolution sculpting capabilities with
2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab)
supporting symmetry
* Modifier stack deformers such as Lattice, Curve, Armature or Displace
* Mirror modifier with middle vertices clipping and automatic deletion of inner faces
* Non destructive real time Boolean and Array modifiers
* Mesh modeling based on vertex, edge and/or face selection
* Smooth soft selection editing tools for organic modeling
* Python scripting access for custom tools
Rendering
* Very fast inbuilt raytracer
* Oversampling, motion blur, post-production effects, fields, non-square pixels
* Tile-based and fully threaded
* Render layers and passes
* Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
* Render engine tightly integrated with the node compositor
* Halo, lens flares and fog effects
* Vector motion-blur post-process effect (using node compositor)
* Realistic defocus (DOF) post-process effect (using node compositor)
* Edge rendering for toon shading
* Interactive preview rendering panel in any 3d view
* Ambient Occlusion
* Radiosity solver
* Integral support for the Yafray render engine
* Export scripts available for external renderers
such as Renderman (RIB), Povray, Virtualight, Lux render, Indigo, V-Ray
Shading
* Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
* Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
* Node editor for creating and mixing complex materials
* PyNodes: write your own Python shaders with realtime feedback, no need to compile
* Material previews rendered by main render engine
* Fast, realistic subsurface scattering
* Blurry reflections and refractions
* Tangent shading to give any shader an anisotropic effect
* Versatile procedural textures system
* Reflection maps
* Normal, displacement and bump maps
Imaging and Compositing
* Compositor tightly integrated and aligned with the rendering pipeline
* MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
* Complete list of composite node filters,
convertors, color and vector operators and mixers including Chroma Key,
Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
* Preview panel to define the portion of interest. A composite then only happens on this part
* Threaded and memory efficient (up to 8 processors)
* Near realtime sequencer can edit hours of video
* Waveform and U/V scatter plots
* Open and write many audio & video file formats using ffmpeg
* Can render using frameserver-support directly into foreign applications
* Supports float images as well as regular 8 bits images
* Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)
Files
* Save all scene data in a single .blend file, even
images, sounds or fonts can be packed for easy transportation
* Powerful built-in database system allowing
instances, scene management, and dynamic linking multiple project files
* .blend format supports compression, digital
signatures, encryption, forwards/backwards compatibility and can be
used as a library to link to from other .blend files
* Read and write support for many other 2D and 3D formats
* 2D
TGA, JPG, PNG, OpenEXR, DPX, Cineon,
Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD,
MOV (Windows and Mac OS X)
* 3D
3D Studio, AC3D, COLLADA, FBX Export,
DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2,
Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw
Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D
Extensible 3D, xfig export
Supported Platforms
* Windows 2000, XP, Vista
* Mac OS X (PPC and Intel)
* Linux (i386)
* Linux (PPC)
* FreeBSD 5.4 (i386)
* SGI Irix 6.5
* Sun Solaris 2.8 (sparc)
Scribus - InDesign Equivalent
Scribus supports most major graphic formats in addition to SVG.
Professional type/image setting features include CMYK colors and ICC
color management. Although written in C++, it has built-in scripting
using Python. It is available in more than 24 languages.
Printing is achieved via its own internal level 3 PostScript driver,
including support for font embedding and sub-setting with TrueType,
Type 1 and OpenType fonts. The internal driver fully supports Level 2
PostScript constructs and a large subset of Level 3 constructs.
PDF support includes transparency, encryption and a large set of the
PDF 1.4 spec as well as PDF/X3, including interactive PDFs form fields,
annotations and bookmarks. However, although PDF export is very good,
it is not currently able to import/edit PDF files, and PDFs exported
from Scribus are not searchable in Acrobat Reader if the document
contains proportional fonts.[2][3]
The file format, called SLA, is based on XML and is fully documented.
Text can be imported from OpenDocument text documents, as well as RTF,
Microsoft Word .doc, and HTML formats (although limitations apply).
Scribus cannot read or write the native file formats of commercial
programs like QuarkXPress, Microsoft Publisher, and InDesign; the
developers feel that reverse engineering those file formats would be
prohibitively complex and could risk legal action from the makers of
those programs.[4]
Although Scribus supports Unicode character encoding, it currently does
not properly support complex script rendering and so cannot be used
with Unicode text for languages written with Arabic, Indic and South
East Asian writing systems.[5][6]
Inkscape - Illustrator Equivalent
About Inkscape
An Open Source vector graphics editor, with capabilities similar to
Illustrator, CorelDraw, or Xara X, using the W3C standard Scalable
Vector Graphics (SVG) file format.
Inkscape supports many advanced SVG features (markers, clones, alpha
blending, etc.) and great care is taken in designing a streamlined
interface. It is very easy to edit nodes, perform complex path
operations, trace bitmaps and much more. We also aim to maintain a
thriving user and developer community by using open, community-oriented
development.
Amaya and Aptana - DreamWeaver Equivalent
Kompozer - Equivalent for FrontPage