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Mordheim Ostermark Warband

0 Pt. Reiklanders Army The Peacekeepers of Ostermark

Unit Name ## M WS BS S T W I A Ld Save Cost
Marshall Reinhardt (Captn) 1 4" 4 4 3/4 3 1 4 2/3 9 5+ 161
Leader: Any model within 12" of the Captain may use his leadership instead of their own.; Bow; Hammer; Sword; Heavy Armour; Helmet; Experience (x32)
  Hardened The warrior is immune to Fear. [0]
  Horrible Scars The warrior causes Fear. [0]
  Mighty Blow +1S in close combat, excluding pistols (included on profile). [0]
  Holy Relic The model auto-passes the first Ld test he takes. If taken by the leader, and he has not already taken a Ld test, he auto-passes the first Rout test he takes. [18]
Captain Conell (Champ) 1 4" 4 3 3/4 3 1 3 2/3 7 6+ 80
Crossbow; Axe; Sword; Experience (x15)
  Toughened Leathers 6+ saving throw. Can't be combined with anything else. Can't be sold. [5]
  Mighty Blow +1S in close combat, excluding pistols (included on profile). [0]
Admiral Schuster (Champ) 1 3" 5 3 3/4 3 1 3 1/2 7 6+ 68
Bow; Hammer; Sword; Buckler; Experience (x16)
  Toughened Leathers 6+ saving throw. Can't be combined with anything else. Can't be sold. [5]
  Broken Leg -1 Movement. [0]
  Mighty Blow +1S in close combat, excluding pistols (included on profile). [0]
Klaus Schenk (Sword) 1 4" 4 3 3/4 3 2 3 2/3 7 6+ 75
Expert Swordsmen: Swordsmen armed with normal Swords may re-roll any failed hits when charging.; Sword; 2nd Sword; Light Armour; Experience (x6); Promotion!
  Mighty Blow +1S in close combat, excluding pistols (included on profile). [0]
Karl (Young) 1 4" 2 2 4 4 1 3 2 6 6+ 30
Dagger; Halberd; Experience (x8)
  Toughened Leathers 6+ saving throw. Can't be combined with anything else. Can't be sold. [5]
  Scale Sheer Surfaces The warrior can climb up to twice his normal M with no I tests made. [0]
  Horrible Scars The warrior causes Fear. [0]
Heinrich (Warr) 1 4" 4 3 3 3 1 4 1 7 6+ 40
Dagger; Halberd; Experience (x8); Promotion!
  Toughened Leathers 6+ saving throw. Can't be combined with anything else. Can't be sold. [5]
  Resilient Anything that hits the warrior in HtH has -1S. This does not affect save modifiers. [0]
  Sprint Triple move when running or charging. [0]
  Horrible Scars The warrior causes Fear. [0]
Alfred & Wilhelm Schenk (Sword) 2 4" 5 3 3 3 1 4 2/3 7 - 110
Expert Swordsmen: Swordsmen armed with normal Swords may re-roll any failed hits when charging.; Sword; 2nd Sword; Experience (x12)
Mannfred & Friedrich (Marks) 2 4" 3 5 3 3 1 4 2/3 7 - 74
Bow; Dagger; 2nd Dagger; Experience (x12)
Johann, Franz & Richter (Marks) 3 4" 3 5 4 3 1 3 1/2 7 - 156
Crossbow; Dagger; 2nd Dagger; Experience (x7)
Option Footnotes:
  Axe -1 armour save.
  Bow 1 Attack, 24" R, S3.
  Buckler Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. If you have a Sword and Buckler, you only get one parry, but you can re-roll it.
  Crossbow 1 Attack, 30" R, S4. Move or fire.
  Dagger +1 armour save, or save of 6+ if the model has none.
  Halberd +1 Strength.
  Hammer Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'.
  Heavy Armour 5+ Armour Save. -1 movement if used with a Shield.
  Helmet If the model is 'Stunned', roll a dice - on a 4+ it is 'Knocked Down' instead.
  Light Armour 6+ Armour Save.
  Sword Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated.
Total Army Cost: 794 Pts.
Notes:
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9, 14, and presumably 20, 27, 35, 44, 54, 65, etc. experience.

Warband Rating: 219
Treasury: 3 Daggers, Sword, Hammer
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Points Unused Percent
Heroes (1 - 6) 6 454 n/a 57%
Henchmen 3 340 n/a 42%
HiredSwd 0 0 n/a 0%
Dramatis 0 0 n/a 0%
Things Summary 17 38 n/a 4%

Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc.