 
  
  
A little advice about how to handle new players-- 
Before they start buying minis sit down with them and teach them  
the rules and help them build an army on paper that they  
like--that way they can plan what to buy first and so on. Make  
sure you help them pick a good balanced army!
If you have multiple armies loan them one of yours for a game. They  
are motivated by playing with real (hopefully painted) troops rather  
than cardboard units. If you design both lists and give them choice  
of army they begin playing with a good army straight off. Better yet  
give them the better list. You derive experience in its use by  
playing against it too.  
Experience is a better learning tool than lots of theoretical  
ramblings on the experts part. 
There is also lots of scope for loaning them troops they don't have  
for experimentation:  "Here, try these ogres instead of your empire  
knights against my RBT's"  
For their first game keep it small and simple--2000pts max.  
Also limit the troop types used by both sides. There is  
so much to learn at first that it will help them if you can reduce  
information overload. 
Help them set up and explain why they should set up that way.  
and explain why you set up the way you did.  
Set up first and then tell them which of their units are effective  
against yours, and vice versa. 
 
For their second game you should each make up your army as  
normal-ie.secret. and only help with strategy and tactics if they  
want help. I find that they still generally benefit from lots of instruction at  
this stage though you do have to try to be aware of their need for  
self-determination. After a while you can begin pointing out better  
options after they have committed themselves and later still as they  
are starting to become a decent challenge only offer this advice at  
the end of the game. 
Build local contact lists so you can encourage them to play people of  
their own levels. While they are learning from you with your active  
participation it is still discouraging to lose. Give them the  
opportunity to test what they have learned against other novices.  
That way they win occasionally by putting your suggestions into  
practice. Those strategies often will not work against you because  
you are likely to already know its counter. If they don't see it  
working they are likely to stop using it. 
Never do a complete smear job on a Newbie even if it means you have  
to initiate some charges that won't win. These guys have to be left  
with some glimmer of hope. 
Give them a points advantage. 
The reader's suggestion of playing multiplayer games was a good one.  
Combine the best and worst player together and face the two least  
experienced players against each other. 
_ 
Regards, 
                Sage. 
Wisdom is beyond price my son, 
Be grateful that you have it. 
                Imperious the Monk 
Expound oh sage, and elucidate. 
                (Wish I knew who said that)
  
&
  
DRAGONOGRE
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