I.Magic Weapons
II.Magic Armour
III.Enchanted Items
IV.Magic Ward
V.Bound Items
VI.Magic Standards
VII.Wizard Arcana
| 5 | COPPER SIGIL SWORD | +1 initiative. |
| 10OG | SWORD OF BORK | Ignores first animosity failure. |
| Orcs & Savage Orcs only | ||
| 10 | LANGUISHER SWORD | -1 intiative for each hit scored. |
| 10 | BRONZE SIGIL SWORD | +2 initiative. |
| 10 | BITTING BLADE | -1 save. |
| 10 | BERSERKER SWORD | Bearer immune to psychology. Cannot lead unit. |
| 15 | SILVER SIGIL SWORD | +3 initiative. |
| 15 | RELIC SWORD | +1 weapon skill. |
| 15CD | DARK SWORD | -1 WS/BS for each wound. |
| 20 | SWORD OF MIGHT | +1 strength. |
| 20 | PARRYING BLADE | One enemy has 1 less attack. |
| 20 | GOLD SIGIL SWORD | Initiative 10. |
| 20 | BLADE OF SLICING | -2 save. |
| 20 | BLADE OF ENSORCELLED IRON | +1 to hit in hth. |
| 25 | SWORD OF SWIFT SLAYING | Always strike first. |
| 25C | SOUL BLADE | -1 toughness for each unsaved wound. |
| 25 | RENDING SWORD | 1 wound = 2 wounds. |
| 25 | HAIL OF DOOM ARROW | 3D6 arrows S4. |
| 25CU | BLOOD DRINKER | -1 Strength per wound. |
| 25 | BLADE OF LEAPING COPPER | +1 Attack. |
| 25 | BANISHER SWORD | Versus undead 1 wound = D3 wounds, no save. |
| 30 | SKY ARROW OF NALOER | Shoot at high targets with +1 to hit. D6 hits. |
| 30E | RUNEFANG | No armour saves. Versus undead 1 wound = 2 wounds. |
| 30B | MORNING STAR OF FRACASSE | +2 strength first round. If wound and enemy |
| has a magic weapon then it is destroyed on 4+. | ||
| 30 | FLAIL OF SKULLS | +2 Strength first round. 1 wound = 2 wounds. |
| 30 | BLADE OF SEA GOLD | -3 save. |
| 35 | WARRIOR BANE | -1 attack for each unsaved wound. |
| 35 | SHRIEKING BLADE | Bearer causes fear. |
| 35 | BONE BLADE | 1 wound = D3 wounds. |
| 40 | TORMENTOR SWORD | Foe wounded becomes subject to stupidity. |
| Wizard affected must roll 4+ to cast spells. | ||
| 40 | OGRE BLADE | +2 strength. |
| 40H | DRAGONBLADE LANCE | +2 strength when charge. Automatic hits. |
| Attacks like bolt thrower. | ||
| 45C | CHAOS RUNEBLADE | 1 wound = D3 wounds. No save except for |
| magic armour. | ||
| 50S | WEEPING BLADE | Bearer +1 to wound. -1 save. 1 wound = D3 wounds. |
| 50U | THE TOMB BLADE OF ARK. | When model with 1 wound is killed it is |
| replaced with Skeleton Warrior. | ||
| Necromancer, Vampire or Liche only. | ||
| 50 | SWORD OF RESILIENCE | +1 toughness. |
| 50 | SWORD OF JUSTICE | Reroll missed attack. One reroll per attack. |
| No armour save allowed, except for magic | ||
| armour. | ||
| 50C | SWORD OF CHANGE | Whern blade inflicts one or more wound, roll |
| a D6. Add +1 to the roll for each wound after the | ||
| first. On a score of 5+ the victim is turned into | ||
| a Chaos Spawn. | ||
| 50U | THE SWORD OF SKABSKRATH | Bearer causes terror. |
| 50 | HEART SEEKER | Reroll attacks that miss in hth. |
| 50 | GROMRIL BLADE | No armour saves allowed except for magic |
| armour. May not be used by Orcs & Goblins. | ||
| 50 | EXECUTIONER'S AXE | Doublehanded axe. +2 strength. Strike last. on |
| a to hit roll of 6 the vivtim is killed. No | ||
| armour saves allowed. | ||
| 50S | DWARF-GOUGER | -3 save. 1 wound = 2 wounds. Always wound' |
| Dwarfs on 2+. | ||
| 50 | DRAGON BLADE | Each hit =2 hits. |
| 50 | DARK MACE OF DEATH | All models in base to base suffers D3 wounds. |
| No save. One use only. | ||
| 50L | DAGGER OF SOTEK | +1 strength. If Skaven unit takes a wound then |
| the normal rank bonus for Ld test doesn't | ||
| apply. | ||
| 50HW | BOW OF LOREN | 36" range. Fires shots equal ro users A and S. |
| 50 | BLADE OF LEAPING BRONZE | +2 attacks. |
| 50OG | ELF-BITER, AXE OF GROM | 1 wound = 2 wounds. No save. |
| 60 | SWORD OF HEROES | When fighting foes with 5+ toughness, |
| +3 strength inflicts not 1 but D3 wounds. | ||
| 60 | STAR LANCE | +3 strength. No armour save. |
| 60C | CHAOS DEMON SWORD | 1 wound = D6 wounds. On a roll of 1 when |
| rolling how many wounds the wound is | ||
| reflected back to the wearer. | ||
| 65CU | CHAOS RUNESWORD | +1 WS, +1 S, +1 A. |
| 70 | VENOM SWORD | 1 wound = D6 wounds. |
| 70Cd | BLACK HAMMER OF HASHUT | +2 strength. No armour save. Targets |
| vulnerable to fire are automatically destroyed | ||
| if they are wounded. | ||
| 75 | OBSIDIAN BLADE | No armour saves allowed except for magic |
| armour. The armour of any victim that is | ||
| wounded is destroyed, even magic armour. | ||
| 75 | HYDRA SWORD | Each hit = D6 hits. |
| 75D | DESTROYER | If hit roll a dice. If 4+ then foe loses one magic |
| item or spell. Wearer may use item/spell | ||
| until it steals another. Spells may only be used | ||
| if wearer is a wizard. | ||
| 75CU | CHAOS TOMB BLADE | For each wound inflicted on living creature, |
| wielder may take one extra winds of magic | ||
| card. | ||
| 75 | BLESSED SWORD | Weapon skill 10. |
| May not be used by Orcs & Goblins. | ||
| 75 | BLADE OF LEAPING GOLD | +3 attacks. |
| 75 | BLADE OF DARTING STEEL | Hits automatically. |
| 80 | GIANT BLADE | +3 strength. |
| 100E | THE HAMMER OF SIGMAR | Hits wound automatically. No saves allowed, |
| except for magic armour. | ||
| 100B | THE BLADE OF COURONNE | Any undead within 3" suffers a wound. No |
| armour save. Character and any unit he is | ||
| leading is immune to fear and terror caused | ||
| by undead. | ||
| 100 | SWORD OF UNYIELDING | +2 toughness. |
| 100 | SWORD OF TECLIS | All hits wound automatically. Once per battle, |
| during hth unleash storm that causes an extra | ||
| D6 S6 hits on enemy. | ||
| 100 | SWORD OF DESTRUCTION | No other magic items may be carried by the |
| wielder. Cancels others magic items in base to | ||
| base contact. For each wound inflicted by the | ||
| sword one magic item is destroyed. | ||
| 100 | FROST BLADE | Kills if a wound caused. No save except magic |
| armour. | ||
| 100 | DEATHSWORD | Strength 10. |
| 125OG | MORGOR THE MANGLER | +1 WS, +1 T, +1 S. Always strike first. No |
| save except for magic armour. | ||
| Orcs, Savage Orcs & Black Orcs only. | ||
| 125 | HELLFIRE SWORD | Kills if a wound caused. Models in base to |
| base contact with the vivtim suffers 1 S3 hit. | ||
| 125 | GOTREK'S AXE | Hits wound on 2+. No armour save, except for |
| magic armour, which gets -3. 1 wound= D3 | ||
| wounds (Dragons and Deamons D6). | ||
| 125 | DRAGON SLAYER | Against dragons hits wound automatically |
| and inflicts D3 wounds. Against others +3 | ||
| strength. 1 wound = D3 wounds. | ||
| 125 | DEAMON SLAYER | Against deamons hits wound automatically |
| and inflicts D3 wounds. Against others +3 | ||
| strength. 1 wound = D3 wounds. | ||
| 125L | BLADE OF COCACILA | No spell may be cast by enemy in base to base |
| contact with wearer. No magic items wil | ||
| work. A wizard wounded by the balde loses his | ||
| power. For each wound scored it destroys a | ||
| magic item. | ||
| 125CU | BLACK AXE OF KRELL | No armour save. Victim which have been |
| wounded gets to roll in the magic phase. On a | ||
| roll of 1 or 2 they lose another wound. | ||
| 135S | FELLBLADE | Strength 10. 1 wound = D6 wounds. Roll a dice |
| in the end of each turn, on a roll of 6 the wearer | ||
| suffers 1 wound. | ||
| 150 | SWORD OF DEFIANCE | +3 toughness. |
| 5 | MAGIC WAR PAINT | Armour save of 3+ against missiles/ 5+ hth. |
| Savage Orcs, Skaven, Forest Goblins & WoodElves only. | ||
| 5 | CHARMED SHIELD | Armour save on 6+. First hit on wearer discounted. |
| 5 | ENCHANTED SHIELD | Armour save of 5+. |
| 5 | ARMOUR OF ENDURANCE | Armour save of 6+. Special save on 6+. |
| 10 | SHIELD OF PTOLOS | Armour save 6+/1+ vs. missile attacks. |
| 10 | DRAGONHELM | Special save of 2+ against fire attacks. |
| 10C | CHAOS ARMOUR | Armour save 4+. A wizard may use it. |
| 15 | ARMOUR OF FORTUNE | Armour save of 5+. Special save on 5+. |
| 25 | CRIMSON ARMOUR OF DARG. | Armour save of 4+. In order to attack enemy |
| must first pass Ld test. | ||
| 25H | BANE SHIELD | Armour save of 6+. When bearer saves in |
| close combat, shield unleashes 1 S4 bolt. | ||
| 25 | ARMOUR OF METERORIC IRON | Includes shield, armour save of 2+. |
| 50S | WARPSTONE ARMOUR | Special save of 4+. For every wound saved it |
| inflicts a S3 hit. May be worn by Skaven wizards. | ||
| 50 | SPELLSHIELD | Armour save of 6+. Dispeled on 4+. Deflected |
| towards caster causing 1 S6 hit. | ||
| 50 | SHADOW ARMOUR | Armour save of 5+. Bearer can move through |
| difficult/very difficult terrain without | ||
| penalties. Hits from non-magic weapons | ||
| suffers -1 to hit. | ||
| 50C | CHAOS RUNESHIELD | Armour save of 6+. Magic weapons carried be |
| enemy models in base to base contact. It can be | ||
| combined with Chaos Armour in which case it | ||
| counts as one magic item. | ||
| 50 | ARMOUR OF PROTECTION | Armour save of 5+. Special save on 4+. |
| 75 | ARMOUR OF BRILLIANCE | 3+ save. Foes suffer -2 to hit. |
| 100 | SPELLEATER SHIELD. | Armour save of 6+. Any spell cast against the |
| bearer or unit he is with is dispelled on a roll | ||
| of 3+. If enemy spell is dispelled roll a D6. On | ||
| 4+ the spell is destroyed and must be | ||
| discarded. A spell from a magic item is | ||
| destroyed on a 6. |
| 5B | POTION SACRE | May drink before dice roll and then add +1 or |
| deduct -1 from the roll. One use only. | ||
| 10SC | WARPSTONE CHARM | Re-roll any dice roll, which may be adjusted |
| by +1/-1. One use only. | ||
| 10 | POTION OF STRENGTH | +2 strength for one turn. |
| 15B | CROWN OF BRETONNIA | Wearer may add +1 to any characteristic |
| before to battle. See item card for full description. | ||
| Bretonnian General only. | ||
| 25 | WHIP OF AGONY | Bearer may make 1 lash attack before other |
| models strike blows in close combat. If enemy | ||
| is hit, he must take Ld test before he can | ||
| attack. Any creature ridden by enemy struck | ||
| by whip must also pass Ld test to attack. | ||
| 25S | WARPSTONE AMULET | Enemy models attacking bearer in close |
| combat must take a Ld test before striking. If | ||
| they fail they suffer -2 to hit/-2 S against wearer. | ||
| 25C | POTION OF CHAOS | 1-3: Recover 1 wound |
| 4: +1 S this turn | ||
| 5: +2 S this turn | ||
| 6: Take random chaos gift. | ||
| 25S | POISON WIND GLOBES | 8", Scatter dice, scatter 3". 2" template. |
| Affected models suffer 1 wound on 4+. No save. | ||
| 25OG | MAD CUP MUSHROOMS | Extra D6 hits on first target.One use only. |
| Night Goblins only. | ||
| 25C | HELM OF MANY EYES | Always strike first. |
| 25 | HEART OF WOE | Explodes whern slained. Own S+D6. D6 wounds. |
| 25Dw | FIERY RING OF THORI | Creates 6" flame barrir infront of wearer or |
| unit he is with. | ||
| 25CU | CURSED BOOK | All living creatures within 6" of the bearer |
| suffer -1 to to hit/shooting rolls. | ||
| 25L | CLOAK OF FEATHERS | If the character wearing the cloak is already |
| in close combat, he can move up to 24" before | ||
| either side has struck, or after he has made his | ||
| attacks. He may not move into hth. | ||
| 25 | BLACK GEM OF GNAR | Locks wearer and enemy model in time. Roll |
| a D6 in the beginning of each players turn. On | ||
| a 6 it stops working. | ||
| 25 | AMULET OF FIRE | Dispel 4+. |
| 25 | AMBER AMULET | Restores 1 wound in the beginning of each turn. |
| 25 | ALDRED'S CASKET OF SORCERY | Can steel one spell of wizard in base to base. |
| May cast spell in magic phase without using any power. | ||
| 35 | VAN HORSTMANN'S SPECULUM | When challenge, he fights with opponents S, T |
| & I and vice versa. | ||
| 35B | THE TRESS OF ISOULDE | May be used once in close combat. Vs one foe |
| only, bearer hits on unmodified 2+ and | ||
| wounds on unmodified 2+. No armour save allowed. | ||
| 35Cd | GAUNTLET OF BAZHRAKK THE CRUEL | +2 strength. In case of a 1 when roll |
| to hit attack hits friendly model. | ||
| 50U | TOMB KING'S CROWN | Undead within 12" of wearer use his WS/BS . |
| This may not be used if wearer is in hth. | ||
| Mummy Tomb King only. | ||
| 50U | THE CARSTEIN RING | Restores to life when killed. |
| Vampires only. One use only. | ||
| 50 | TALISMAN OF RAVENSDARK | When charged by flying creature rider may |
| not fight, creature only hits on a 6. | ||
| 50C | SLAANESH'S SCEPTRE OF DOMINATION | Enemy character within 12" must take Ld. |
| If he fails he may do nothing. | ||
| Chaos - Slaanesh only. | ||
| 50S | SKAVENBREW | 1: No effect |
| 2-3: Unit hates all non-Skaven | ||
| 4-5: Unit subject to frenzy | ||
| 6: Unit moves at double speed and | ||
| doubles its A. At the end of each | ||
| Skaven turn roll a D6, on a 1 unit suffers D6 | ||
| wounds. One use only. | ||
| 50S | SKALM | Heals user back to full wounds. One use only. |
| 50 | HEALING POTION | Restores all wounds. One use only. |
| 50Dw | GOLDEN SCEPTRE OF NORG. | Each turn, +1M, +1S or +1 armour save. |
| 50 | CROWN OF COMMAND | Leadership 10. Any unit lead by bearer |
| unmodified leadership of 10. | ||
| 50C | DAEMON STEED | The steed has a daemon saving throw of 4+ |
| plus armoured barding 3+ in total. It is not | ||
| affected by daemon animosity and a model | ||
| riding it causes fear. See card for | ||
| characteristics. | ||
| 50OG | COLLAR OF ZORGA | No monster will attack bearer in hth. May |
| take over monster if Ld test fails. | ||
| 50Cd | CHALICE OF DARKNESS | Roll a D6 in magic phase and remove that |
| many magic cards, if not enough remove | ||
| spells. On 4+ bearer suffers a wound. | ||
| 50Dw | BUGMAN'S TANKARD | May heal a wound. Three uses only. |
| 60 | RUBY CHALICE | If the bearer or unit takes a wound they become |
| -2 to hit by missiles/-1 in hth. | ||
| 75S | CLOAK OF SHADOWS | Cannot be charge or shot before attacker roll 6 |
| on aD6. Spells on 5 and 6. | ||
| Skaven assassins only. | ||
| 75S | LIBER BUBONICUS | Level 2 wizard. 2 spells from list below. |
| 1: Putrefy (Skaven) | ||
| 2: Plague (Skaven) | ||
| 3: Pestilent Breath (Skaven) | ||
| 4: Wither (Skaven) | ||
| 5: Stream of Corruption (Nurgle) | ||
| 6: Misma of Pestilence (Nurgle) | ||
| double: Stench of Nurgle (Nurgle) | ||
| Skaven Plague Monks only. | ||
| 75L | BIRD OF CHOTEK | All flying high creatures are driven to ground |
| and suffers D3 wounds. Rider suffers D3 | ||
| wounds. One use only. | ||
| 85H | TALISMAN OF HOETH | Level 2 Mage. |
| 100 | TALISMAN OF OBSIDIAN | No wizard in base to base may cast spells or |
| retain winds of magic cards. Spells cast | ||
| against wearer or unit are automatically dispelled. | ||
| May not be used by a wizard. | ||
| 100S | ROD OF CORRUPTION | In hth roll D6 against enemies T. If score |
| higher then enemy is slained. | ||
| Skaven Plague Monks only. | ||
| 125 | CROWN OF SORCERY | User gains ability of lvl 3 Necromancer. Must |
| pass Ld test to cast spells. |
| 5 | JADE AMULET | 2+ special save. Can be used against single |
| wound. One use only. | ||
| 25 | VAMBRACES OF LIGHTNING | 4+ special save against missilefire of S5 or less. |
| 25 | DAWNSTONE | Re-roll armour save. |
| 50 | GOLDEN CROWN OF ATRAZAR | Special save 3+. If it saves more then one |
| wound in a turn, then exhausted on 4+. | ||
| 50 | BLACK AMULET | Special save 4+. In hth rebound wound. Roll a |
| D6 for each rebound. Exhausted on 1. | ||
| 75 | THE SILVER SEAL | Missiles/hth -1 to hit. 4+ dispel. |
| 25 | RING OF VOLANS | One randomly determined Battle magic spell |
| may be cast once for free. One use only. | ||
| 40 | RING OF DARKNESS | Enemies in hth it on 6. Magic weapons not |
| affected. Remains in play. | ||
| 40S | BANDS OF POWER | Doubles strength. Three uses only, last 1 turn. |
| 50 | ORB OF THUNDER | Prevents flying creatures flying hihg. Flying |
| high creatures cannot descend. | ||
| Remains in play. Three uses only. | ||
| 50 | RING OF CORIN | Destroys magic item within 12" if 2D6x10 |
| exceeds the point cost of the item. | ||
| 50 | CLAW OF NAGASH | Can be used against living creatures within |
| 6". Roll 2D6 minus targets toughness. Targets | ||
| suffers so many wounds. | ||
| 65S | BRASS ORB | 8" range. 3" template scatters 3" or hit. Any |
| model under that rolls over I, or a 6 is killed. | ||
| One use only. | ||
| 75OG | SKARSNIK'S PRODDER | Waagh number S4 24" bolts. No armour save. |
| Night Goblins only. | ||
| 75 | PIPES OF DOOM | Cast on cavalry unit. Unit suffers D6 S4 hits. |
| Victims may not charge next turn. | ||
| 75 | HORN OF URGOK | Enemies within 24" in hth must take Panic |
| test. Friendly fleeing units rally. Three uses only. | ||
| 100C | STAFF OF NURGLE | Spell may be cast 12" target slained. |
| Exhausted on 1 or 2. | ||
| Chaos Sorcerer of Nurgle only. | ||
| 100 | DOOMFIRE RING | 18" 2D6 S3. No save. Three uses only. |
| 10B | ERRANTRY BANNER | Enemy may not stand and shoot. |
| Bretonnian Knights Errant only. | ||
| 10D | BLOOD BANNER | Ignores Cold Ones stupidity. |
| Dark Elf Cold one Knights only. | ||
| 25 | WAR BANNER | +1 Combat result. |
| 25 | STANDARD OF SHIELDING | +1 save. |
| 25L < | JAGUAR STANDARD | +D6" move. Three times only. |
| 25OG | GORK'S WAR BANNER | +1S when charging. |
| 25U | DOOMRIDER BANNER | Attacks hit automatically in first round. |
| Undead Skeleton Horsemen only. | ||
| 25 | BANNER OF SORCERY | Stores D6 magic cards that can be used by |
| wizard within 12". | ||
| 25 | BANNER OF COURAGE | Re-roll failed break test. Cannot be combined |
| with Battle Standard (Only one reroll). | ||
| 35 | VALOROUS STANDARD | 3D6 when psychology test pick two lowest. |
| 35OG | SPIDER BANNER | Doubles attacks first turn in hth. |
| Forest Goblins only. | ||
| 35OG | BAD MOON BANNER | -1 to hit with missiles. Always strike first. |
| Night Goblins only. | ||
| 50 | SCARECROW BANNER | Causes terror in flying creatures. +D6 combat |
| result when fighting flying creatures. | ||
| 50C | RAPTUROUS STANDARD | Unit immune to psychology. |
| Chaos unit led by a Champion of Slaanesh only. | ||
| 50 | DREAD BANNER | Unit causes fear. |
| 50C | BLASTED STANDARD | 8" 2D6 S6. Must take panic test. |
| Chaos unit led by a Champion of Tzeentch only. | ||
| 50C | BANNER OF RAGE | Unit subject to frenzy. |
| Chaos unit led by a Champion of Khorne only. | ||
| 50 | BANNER OF MIGHT | +1 to hit in hth. |
| 50U | BANNER OF DOOM | Enemies within 6" suffers -1 Ld. |
| 50 | BANNER OF DEFIANCE | Doubles rank bonus. |
| 50 | BANNER OF ARCANE PROTECTION | Dispel on 4+. Undead/Daemon unit suffers |
| 1 wound if in base to base. | ||
| 65OG | MORK'S WAR BANNER | Dispel 4+. Wizard/Shaman toughing unit killed. |
| 75S | SACRED STANDARD OF THE HORNED RAT | Ld 10. Absorbe power cards from enemy spells |
| cast on the unit on 4+. | ||
| 75U | HELL BANNER | Enemies within 6" suffers -2 Ld. |
| 75 | BANNER OF WRATH | 24" D6 S4 no save. |
| 75B | BANNER OF THE LADY OF THE LAKE | Enemies lose rank bonus. If carried by Battle Standard |
| the whole army can reroll failed Break test. | ||
| 75B | BANNER OF RIGHTEOUS RETRIBUTION | Missiles are reflected and turned |
| back. 2D6x10". Exhausted on 1 or 2. | ||
| 100 | STORM BANNER | No creatures may fly. Flying creatures must |
| land and move randomly 3D6". Shooting | ||
| range are halved. D6 in each turn. Effects end | ||
| on 6. One use only. | ||
| 100 | BATTLE BANNER | +D6 combat result. |
| 100 | BANNER OF ARCANE WARD. | 2+ dispel. If dispel 4+ reflect. Choose unit |
| within 24" 4D6. |
| 25 | WARRIOR FAMILIAR | If its master is attacked, the familiar will |
| interpose itself between him and his attacker, | ||
| who must fight the familiar. The familiar | ||
| always strike first. | ||
| 25S | STORM-DAEMON | +1 S two handed. 24" D6 S5 No save. Exhausted |
| on 1 or 2. | ||
| Skaven Warlock Engineers only. | ||
| 25 | ROD OF POWER | Stores up to 3 power cards, lose cards if D6 less |
| then # of cards. | ||
| 25 | DISPEL MAGIC SCROLL | Automatically dispel any spell, use once. |
| 25B | CRYSTAL OF MALFLEUR | D6 each. If higher bearer can see all but one of |
| enemies winds of magic cards. | ||
| 25L | AMULET OF XAPATI | Dispel 3+. If dispel free spell cast at point cost |
| of enemy spell. | ||
| Slaan Mage Priest only. | ||
| 30 | POWER SCROLL | Power one spell for free. One use only. |
| 30 | POWER FAMILIAR | May store 1 power card. |
| 35 | SKULL STAFF | +1 to dispel, reveal enemy magic items within 12". |
| 35C | SKULL OF KATAM | Cast spells with 1 point less power. For each |
| use -1 Ld. If Ld test fails wizard insane. | ||
| 35S | SEER STONE | Extra power card gives +D6" range on spell. |
| 35C | GOLDEN EYE OF TZEENTCH | Models in base to base must take Ld test. If |
| fails then transfixed and may not fight. | ||
| Chaos Sorcerers of Tzeentch only. | ||
| 35 | CHALICE OF SORCERY | Take extra magic card, lose wound on a 6. |
| 35C | CHALICE OF CHAOS | 1: Chaos Spawn 2-3: enemy -1 card 4-5: +1 card |
| 6: May end magic phase. | ||
| 40 | SKULL WAND OF KALOTH | In hth if hit enemy Ld test or die. |
| 50S | WARPSTORM SCROLL | Spell all flying high creatures suffers D6 S6 |
| hits and forced to the ground. One use only. | ||
| 50 | WAND OF JET | Spells cost 1 less power, exausted on 1 or 2. |
| 50 | STAFF OF OSIRIS | Cast line 18", S6 hit D3 wounds, if killed |
| continues path, exhausted on 1 or 2. | ||
| 50 | STAFF OF LIGHTNING | 24" D3 S6 hits, no save. Exhausted on 1 or 2. |
| 50 | STAFF OF FLAMING DEATH | Cast on unit within 24" D3 S4 hits, if casualties |
| take panic test. | ||
| 50U | STAFF OF DAMNATION | Cast on all Undead within 36", extra actions, |
| Exhausted on 1 or 2. | ||
| Necromancer, Liche or Vampire only. | ||
| 50 | SPELL FAMILIAR | +1 spell. |
| 50S | SKAVEN WARPSCROLL | Unit within 24". Each model S3 hit. Causes |
| panic test. One use only. | ||
| 50 | POTION OF KNOWLEDGE | Cast spells for no cost. On 1 or 2 hit has stopped |
| working. On a further 1 wizard gets stupid for | ||
| the rest of the game. | ||
| 50L | PLAQUE OF DOMINION | Spell last one turn. All Lizardmen strike first. |
| 50 | DESTROY MAIGC SCROLL | Automatic dispel, destroys spell on 4+. Spell |
| from item destroyed on 6. | ||
| 50 | CLOAK OF MISTS AND SHADOWS | Cast Necromantic spel "The Dark Mist", once |
| per magic phase. | ||
| 50C | CHAOS FAMILIAR | once per turn may add or subtract 1 from die |
| roll by wizard. | ||
| 50 | BOOK OF SECRETS | May cast spells at no cost, each time it is used |
| reduce D6 characteristic points. | ||
| 50 | BOOK OF ASHUR | +1 magic level (no higher then 4), spell card |
| from any deck. | ||
| 50L | BANE SHIELD | Nominate character, on 5+ he are "baned" |
| and cause double wounds. | ||
| 75 | SWORD OF UNHOLY POWER | May cast one spell in magic face at no cost. |
| Roll D6 on equal or less of spell cost exhausted. | ||
| Wizards withDark and Necromantic spells only. | ||
| 75 | FORBIDDEN ROD | Cast spells for free and they count as total |
| power. Each time used wounded on 4+, no | ||
| save. Not even for special save. | ||
| 100U | TALON OF DEATH | All living creatures in base to base suffers |
| 1 wound. | ||
| 100U | BOOK OF NAGASH | +1 magic level. |
| Undead Necromancer only. | ||
| 125H | WAR CROWN OF SAPHERY | Raise magic level form 4 to 5. |
| High Elf Mage lord only. |