Engine

A central part of our effort is to develop a game engine for our needs. There is still a lot left to implement. We have a scene graph, we support loading of DirectX .X files and height map based terrain. There is also support for particle systems. Of course we need to add a lot, e.g. level-of-detail (LOD), spatial partitioning, bounding volumes, culling, collision detection etc, before the engine is worth its name.




Playing around with what's in the engine so far. Terrain, particle system, a loaded .X file, a cube and coordinate axes.


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