
A
central part of our effort is to develop a game engine for our needs.
There is still a lot left to implement. We have a scene graph, we
support loading of DirectX .X files and height map based terrain. There
is also support for particle systems. Of course we need to add a lot,
e.g. level-of-detail (LOD), spatial partitioning, bounding volumes,
culling, collision detection etc, before the engine is worth its name.

Playing around with what's in the engine so far. Terrain, particle
system, a loaded .X file, a cube and coordinate axes.
Main Who
are we? Game
Engine
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