Game development
| Q: |
Will the game be released as commercial or shareware?
| | A: |
We've put a lot of effort into this product, so the choice will be commercial.
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| Q: |
Will there be CyberGraphX support?
| | A: |
If the game sells well, We'll probably make a improved version with AHI & CyberGraphX support.
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| Q: |
Why didn't you go for a system similar to that in Monkey Island I&II and Simon S.?
| | A: |
We preferred lots of inventory icons, so there was no room left for the commandverbs.
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| Q: |
When will the final game be available?
| | A: |
Late -99/Early -00... (?) :)
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| Q: |
How big will the final game be?
| | A: |
Big.....We'll probably need 10-12 discs, even with all the datapacking we've implemented.
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| Q: |
Will the game multitask?
| | A: |
Yes, the game is fully multitasking. Normal screenswitching is available with LeftAmiga+M.
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| Q: |
What's the memoryrequirements like?
| | A: |
You'll need 1 Mb Chipmem for the graphic and sound, and an additional 0.5 Mb Fast or Chip for the program itself.
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| Q: |
Will playing from discs be much slower than playing from harddrive?
| | A: |
No, we've tried to make the loadingtimes as short as possible, even on a standard 2Mb A1200 the game buffers almost an entire timeperiod in memory.
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| Q: |
If In Shadow of Time is the gametitle, then what's this SystemIII thing?
| | A: |
SystemIII is the name of the adventure-engine, the one which runs the game.
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| Q: |
Which language was used to make SystemIII?
| | A: |
In a flash of genius I started programming it in assemblerlanguage, and have continued to do so. :)
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| Q: |
Which developerprograms are used to make this game?
| | A: |
The main gamecoding is done in DevPac. AMOSPro was used to make the editor and other small utilities. All graphics was drawn in DeluxePaint IV AGA.
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| Q: |
My computer just blew up, but not before my harddrive was formatted and my mouse walked out the window!
| | A: |
Oups!...I haven't found that bug yet.....and I don't think I want to :)
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| Q: |
Where can I get a demo of Dune III that's mentioned on the history page?
| | A: |
You can't....
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Game help
| Q: |
Tadpole won't talk to the ugly lady, why?
| | A: |
What do people have in common when they are standing in line? The answer: They have something they want to buy!
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| Q: |
The guard upstairs won't let me pass.
| | A: |
You have to get his attention of that door.
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| Q: |
I think I figured out how to distract the guard but Tadpole refuses.
| | A: |
You have to act when the guard is not paying attention.
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| Q: |
The guard throws me out of the office whenever I make a noise.
| | A: |
Well then you have to do the same to him.
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| Q: |
Tadpole doesn't want to pull the firing-device after I loaded the mortar.
| | A: |
You've got mans best friend to help you.
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| Q: |
Firing that mortar didn't do much good.
| | A: |
You have to do some more damage first.
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| Q: |
Tadpole keeps nagging about an alternative exit. What am I to do?
| | A: |
Open a window is a good start.
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Demo Walktrough
First you talk to the bum sleeping on the bench. Talk to him about getting the newspaper and he will tell you he wants something soft in return.
Go inside, down both hallways and into the store. Here you have to pick up a packet of doggi-nam and then talk to the old lady.
Tell her that you want to help here with here problem and make the exchange. Put the doggi-nam back and go out.
Go up the escalator and talk to the guard. Listen to his jokes then talk to him once more and tell him you haven't found
an ending. He will be momentarily distracted when you do and you can trigger the fire-alarm with the pistol and get inside.
Once inside, pick up the microphone to the PA-system on the table and announce the lottery, this will get rid of the old lady. Now pickup the chair and you will get caught by the guard and thrown out :).
Go into the store again and purchase the doggi-nam, then go to 'Gun's and stuff' and give the doggi-nam to the dog. Load the mortar with some explosives and a cannonball.
Tie one end of the small string to the firing device and the other to the dog. Walk out...
Go upstairs again and fool the guard once more. In the office you open the window. Tie the two skipping-ropes together and tie one end to the radiator. throw it out the window and you'll have your escape-route.
Use the bowlingball on the crack in the floor to get rid of the guard. Pick up the seat again and use your escape-route to get out. Talk to the bum and offer him the seat in exchange for the newspaper...
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