* Meshes (tri-meshes and multi-meshes) * Full keyframing * Support for portals
Scene Mesh Smoothing groups Fogtrack
Fogchunk (just stole .3ds-fog - not ideal) Lights: Falloff instead of strength? Hot-spot?
Normalizing all the vertices in an object [slowCoder] Multiple keyframing for objects (guard.run, guard.walk, ...)