New Spells: Wind Wolves, Elemental Servant, and Force Bolts

by Nir Harel, <tekem@datasrv.co.il>


Wind Wolves (Alteration/Evocation)

Level: 3
Casting Time: 4
Range: 0
Area of Effect: 15 foot radius
Save: None
Components: V,S,M (flutes)
Duration: 1 round / 2 levels (up to 8 rounds)

The spell creates wind, dust and energy-whirls around a flute in the form of a wolf (legless, long body ,gray (dust), with a large, dark mouth, and shiny eyes and teeth (from energy)).A long whistle from the flute is created from the wolf wind.

The spell creates 1d4+level/4 wolves and each one requires a flute. The wolves fly at a speed of 20 attacking with a THAC0 of 16 doing 1d4+2 (from cold) damage. A wolf can also be exploded on a target doing double damage. A wolf can be destroyed by a called shot to the flute.

Elemental Servant (Conjuration)

Level: 2
Casting Time: 1 round
Range: 10 meters
Area of Effect: Special
Save: Special
Components: V,S,M
Duration: 3rounds+1/3levels (special)

The spell creates a servant from a basic elemental servant (fire, water, air, earth ect. [the caster has only one of the spells (water servant, earth servant ect.)]). The caster must have a strong source of the element (open place for air [maybe even a wind], a strong fire, underground for earth, near a large water source), and an item to capture the elemetal (torch, waterskin ect.). The caster starts to cast the spell and during the first round he captures the elemental with the cointainer [the spell duration is the total time of the servant out of the cointainer]. The elemental servant is 1HD for every 5 levels of the caster (up to 3 HD). It has a THAC0 of 18.

ELEMENT ATTACK FORM DMG SPECIAL STRENGTH
fire fire fists 2d3 ignites flameables on touch (Save);
flame bolt (if the servant is in fire like a large campfire it may create a bolt of fire) doing 1d6+1 damage (15 meter range).
water drown 1d4+1 save vs.magic (+2) every round or drown after three rounds (system shock or fall unconcious).

These are examples as to the strength of the elemental servant (they are different with respects to AC and speed).

The servant is controlled by the mind power of the caster in two ways:

Force Bolts (Evocation)

Level: 2
Casting Time: 1
Range: See Below
Duration: See Below
Saving Throw: None
Area of Effect: See Below
Components: See Below

This spell is the same as magic missile with respects to range, duration, no. of missiles ect., except that the spell creates a bolt charged with magical energy. Shooting the bolt at an existing magic spell or at a magic spell during its building (casting) may cause the next effects (Roll 1d4):

  1. No effect on the spell
  2. Wild surge
  3. Roll 1d6: (1-3) negation of the spell or a (4-6) part of it
  4. (1-3) strengthening or (4-6) weakening the spell

Every bolt gives the spell 10% chance to work (+ the level of the caster - the level of the target spellcaster*2 if the caster of the target spell fights against the bolt's effect [concentration of 2 rounds]). The caster rolls 1d100 and then checks for the effect on the above table. The number of bolts will affect the spell's effect - one bolt will weaken the spell by 8%, two bolts will weaken it by 16% and ect.