Each month the Household head allocates funds
and labour to various operations. The amounts determine indices
which express the Household's well-being, whether or not they
have comfortable living space, are eating well, look presentable,
etc. These indices in turn determine residents' susceptibility
to disease, social status, and so on. All this is easily done
by filling out the Household Budget Form. The form need
not be compiled every month. In most households, things do not
change very often, so modification is necessary only to reflect
significant change. The system is intended more as a yardstick
than a straight-jacket.
Name of Household: A label
by which the household is identified by Players and DM. If there
is a single Household Head, the household may bear his name. PCs
may choose any convenient name.
Location: The household's
address. Few streets have signs and few houses have numbers. Hence
an approximation such as Mitu Alley, The Alienage, Chereafir
is usually the best that can be managed.
Budget Date: Theoretically,
a household budget is compiled each month, but in practice, the
Household Budget Form is only updated as needed. The month and
year of the most recent update is entered here.
Market Relationship Factor [MRF]: MRF reflects the household's relationship with local tradesmen (a form of "estrangement"). It is assigned and modified at DM discretion. The value of goods purchased on the household's behalf is partly determined by MRF. Established households tend to have higher MRFs. In general, MRF runs from 0,8 (unpopular with vendors) to 1,5 (popular). Typical housewives have MRFs around 1,25.
Housholds which are percieved as wealthy by local merchants are often charged more (because they can afford it) -- reduce MRF. For a newly established household, MRF may be set at 1,00. Hiring a popular local housewife may (at DM discretion) influence MRF if she is in a position to do some/most of the marketing.
Option: assign discrete MRFs for each
budget sector where shopping is necessary (Food & Drink, Clothing,
Housekeeping, Luxeries). This represents individual relationships
between local merchants and the residents who deal with them.
To calculate a sector-MRF determine which person does the
most work in that sector and derive his Rhetoric Skill PEF
(using table below). Then multiply this PEF by the general
household MRF as assigned above.
Residents: Everyone living
in the household should be entered on the resident list (the upper
half of the Household Budget Form). If there are more than twenty
residents, additional form(s) are required. Enter each resident's
position in the household (eg. Head, Spouse, Familly, Cook, etc.)
with his wage (if any). It is necessary to distinguish between
family and other residents.
Division of Labour (hours): Three
budget sectors (Food & Drink, Clothing and Housekeeping) require
labour and are dealt with in the resident list. For those contributing
labour (eg. doing some cooking), the number of Hours each
contributes to each of the three tasks should be entered on the
Household Budget Form.
Household Skills: The three main budget sectors (Food & Drink, Clothing, and Housekeeping) call for distinct skills: Budget sector Skill required
Food & Drink Cooking
Clothing Seamstress/tailor
Housekeeping Housekeeping
Cooking and Seamstress/tailor are standard AD&D
skills, but there is no such skill as Housekeeping (who'd want
to learn it?). So the DM assigns Housekeeping Skill at his discretion
based on player background. Unless raised in the lap of luxury,
Housekeeping is an automatic skill.
Personal Effectiveness Factor [PEF]: A more effective/skilful worker can achieve more in less time. Therefore, in order to most efficiently assign household tasks, it is necessary to determine the Personal Effectiveness Factor (PEF) of each resident performing household duties. If a resident is contributing hours in any sector, it is necessary to determine his PEF for that sector and enter it on the Household Budget For eg. A resident working in the Clothing sector needs a Clothing PEF; if he does some cooking, he also needs a PEF for Food & Drink. PEF is derived from the applicable Skill Index (see above) by means of the Table (below). Fro example, a character with a Cooking SI of 7 would have a Food & Drink PEF of 1.05, and a character with Seamstress/tailor SI of 4, would have a Clothing PEF of 0.90. Basic PEF may be temporarily or permanently modified by overwork, advanced age, illness, injury, laziness, etc. See PEF modifications below.
Youth: Young people tend
to have lower MLs in their skills, not least because their Psycho-Physical
attributes are not yet fully developed. In general children under
five years old are pretty useless, and generally require constant
supervision taking adults away from other household activities.
A nine-year old has achieved effectiveness for household chores.
Working Conditions: Assuming
30, 12-hour working days, an adult could reach reasonably work
360 hours per month. While this schedule is well within the capacity
of most people, it will keep few deliriously happy. Competent
servants, whose employers wish to keep them, are treated better.
A contended servant serves better and longer than one who is obviously
unappreciated. Someone who only has to work 150 hours a month
usually spends some of his free time on details which, while they
might not show in the calculations, make life more pleasant for
everyone. Contended servants are also less likely to find employment
with the household's enemies as spies or saboteurs, and they tend
to steal less. Despite considerable expense, and several other
drawbacks, it is often a good idea to employ domestic servants
and treat them well.
The Working Conditions Table assesses working
conditions (contentment) based on the total hours an individual
actually works at all his activities (not just household chores).
It also shows the effect of overwork and the likelihood that a
given servant will remain in service. The DM can roll 1D100 for
each servant at the end of each month. If the roll is greater
than his Contentment rating, he quits , or threatens to
- negotiation is possible. The chance of a servant leaving also
depends on his skill(s). Great cooks in large settlements are
offered alternate amployment just about every month, while bad
ones have difficulty finding new jobs. Wages should also affect
contentment.
Effective Hours: In each
main sector (Food & Drink, Clothing, and Housekeeping) each
resident's Effective Hours are determined by multiplying his Hours
by his PEF. Eg., a resident with Clothing PEF of 1,25 contributing
12 clothing hours is adding 12x1,25=15 Effective Clothing Hours.
Once all residents' Effective Hours are entered, Total
Effective Hours are entered for each main sector.
Labour Demand Factor [LDF]: LDF is the "optimum" number of hours needed by a (main) budget sector for one month. Actual/Effective hours need not, and usually will not match LDF. Each of the three main budget areas has a distinct LDF:
Food & Drink LDF: 90 hours +4 hours
per resident
Clothing LDF: 3 hours per family member
+ 2 hours per other resident
Housekeeping LDF: 1 hour per 20 square
feet of living space +1 hour per resident
Labour Factor [LF]: LF
expresses the relationship between LDF and Total Effective
Hours in each main sector. TO calculate LF, divide the sector's
Total Effective Hours by its LDF.
Budget Summary
Budget information is compiled in the Budget Summary
section of the Household Budget Form.
Budget - Where there is a box for the purpose,
the Household Head enters a Gross Budget (SP) for that sector.
Obviously, the household cannot budget more funds than are available.
LF - Labour Factor is carried down from above
for each main sector
MRF - The household's Market Relationship
Factor iss carried down for each applicable sector. (If Optional
Discrete MRFs are used, they are distinguished here.)
Num/R - Enter the total number of residents.
TSF - Total Square Feet is the area
of the household.
Val/R - Value per Resident equals
(Budget x LF x MRF) divided by Num/R. For Living Space, val/r
is Square feet per Resident. Note that when calculating Luxeries
Val/R only family members are counted.
Domestic Wages - the sum of any/all wages.
Mortgage/Rent - the mortgage or rent payments
owed each month.
Taxes - If the Household "owns"
the property, enter the amount of taxes due per month (as applicable).
In many cases, property taxes are paid annually.
Maintenance - If the household owns the property,
it is also responsible for maintenance, which may be recorded
on the Household Budget Form.
Once all monthly residential expenses are entered,
the total Household outlay is easily totalled.
Indices
As well as providing a record of household expenses
and the hours of effort required to keep the household running,
the Household Budget Form is used to generate several indices.
These indices give the DM/players a good indication of how they
stand. Most of the consequences of these indices are social. A
household whose members wear rags or live in squallor is generally
unable to impress anyone or advance socially. The uses for this
kind of reference in roleplaying are extensive.
Food & Drink Index [FDI]:
FDI reflects the quality of food and drink consumed by residents
and determines the likelihood of starvation and/or malnutrition.
In most poor urban households the FDI hovers around 30. FDI is
derived from the Food & Drink Value per Resident (Val/R) by
means of the following table.
All residents are included in food & drink calculations,
because any who are ill-fed tend to steal the difference. (Moral
philosophy is a full-stomach activity.) This does not mean that
servants eat as well as family. Every resident eats according
to his station, but too much disparity between the best off and
the worst off cannot exist in practice. At values of 31 or less,
Food & Drink Val/R equals FDI; for example, if FV/P is 7,
then FDI is also 7. Effective Food value can be increased
by up to 30% by skillful cooking.
Clothing Index [CLI]:
Clothing Index indicates how well residents (especially family)
are dressed. Clothing is of vital social importance. People are
judged, and accorded courtesy and respect according to the clothes
they wear. Nothing is more important in making a first impression.
CLI is derived from Clothing Value per Resident (Val/R) by means
of the table folowing. Eg:, if Clothing Value/Person is 74GP,
then CLI=19.
CLI is a Maintenance level. The true condition of
clothing worn by residents is more accurately given by average
CLI over the previous twelve months. (Medieval clothing is expected
to last atleast a year, then demoted to "second best",
then, after another year or two donated to the poor.) If family
size does not exceed half the total number of residents, it may
be assumed that family CLI is one point lower than the generated
index. CLI is interpreted as follows:
Housekeeping index [HKI]:
HKI indicates household cleanliness. Housekeepers clean and do
minor repairs. In larger households, these duties are divided
between chamberlain(s), butler(s), maid(s), etc. Housekeeping
LDF also depends on available living space. HKI is derived from
Housekeeping Value per resident (Val/R) with the same table used
to derive Clothing Index (above), and interpreted as follows:
Luxury Index [LXI]: Luxuries
are the little and not so little extras which make life pleasant
after necessities are provided. They include beer, recreation,
wine, food delicacies, works of art, comfortable furniture, and
entertainment. When calculating Luxury Value per Resident (Val/R)
Num/R (number of residents). Household LXI is derived from Val/R
(Value per family member) using the table (Below).
Luxuries are of less benefit if the recipient(s)
do not, for example, eat or drink prpoerly. A reasonable proportion
must be maintained. Therefore, LXI cannot exceed ten percent (10%)
of the total Standard of Living Index (see below). if LXI is greater
than 10% of SLI, it is reduced 10% of SLI.
Living Space Index [LSI]: Available
living space affects hygiene, comfort and spiritual well-being.
All residents count because crowded servants infringe on family
privacy. LSI equals Total Square Feet (TSF) divided by 20, but
the maximum LSI is 20, so any LSI over 20 is reduced. LSI under
5 is considered cramped (except for sailors at sea). LSI 5-10
is deemed average in town, but tends to be greater in the countryside,
where a "typical" family might have 675 square feet,
and a LSI of 6.75.
Standard of Living Index [SLI]: SLI is a general assessment of household living standard on an open-ended scale. It is determined by adding together FDI, CLI, HKI, LSI, and LXI. Generally speaking , the higher the SLI the better.
Summary: The amount of
detail in this article exceeds that required by most roleplayers,
but DMs occasionally wish to audit household accounts and this
system is, at least, a yardstick against which financial practices
can be measured. Using the system obviates the need for PCs to
actually go out and purchase basic items, and lets them concentrate
on less mundane affairs. How high a SLI the characters try for
depends on the kind of image they wish to present to the outside
world; the risk of disease they are willing to run; the ways in
which they want to divide labour among themselves; the money they
want to spend; even where they want to live.
Supplementary Considerations
Non-Resident Servants: Non-resident
help, such as a twice-a-week charlady, may be viable. Such servants
work within, but live outside the household and are not residents,
unless meals are provided, in which case they are residents for
the purpose of calculating FDI. Servants who do not receive room
and board are paid higher wages.
Room at the Inn: Some
take the easier, more expensive optoin, of living at an inn which
is effectively a large household. Most inns offer three grades
of accomodation. The following table is a guide. The inn's quality
(Star rating) is cross-indexed with the grade of accomodation
rented. The table shows: (1) FDI, (2) HKI and (3) LSI. Hence,
shared accomodation at a "4-star inn" has a FDI of 41,
a HKI of 16, and a LSI of 11. Indices can vary independantly at
DM discretion. CLI and LXI remain the guest's responsibility.
Eating out: Some households
lack cooking facilities and are obliged to eat at inns, taverns
or cookshops. SOme folk eat out by choice. If residents eat out
regularly, the eating establishment's FDI can be assigned by the
DM based on the table above. A good cookshop might, for example,
be assigned a three and a half star rating and a FDI of 40. Other
SLI components are "homegrown". If the family opts to
eat out half the time, it should be easy enough to work out an
average FDI that considers both home-cooking and eating out.
Glossary of Household Terms:
Household: A structure
or group of connected structures which share communal facilities,
including all residents thereof.
Resident: Anyone living
in the household. All residents are listed on the Household
Budget Form.
Head of the Household (or Household Head):
The person who makes the administrative, financial and economic
decisions for the household. While being the head of a household
may lend one certain standing in the community, it also carries
some serious responsibilities. In many legal situations, the
household head is socially and legally responsible for resident's
actions. If a family member or servant, for example, is caught
stealing in the marketplace, the head of the household may be
obliged to make restitution. If the household falls behind in
the rent, misses a mortgage payment, or neglects to pay a bill
at the market, it is the Household Head who gets sued. Societal
norms demand a clearly identified head for each household: outsiders
will not enter into aggreements with "household administration
committees". Even if a PC household runs itself by committee,
one of its members should present himself to the world as the
Household Head.
Family: The Head of the
Household and anyone other resident designated by him (or them)
as a family member. Family members enjoy higher standards of
living than other residents (if any).
Servant: A resident paid
to provide housekeeping or personal services to family members,
including cooks, cleaners, nurses, etc. In most households, family
members perform at least some "servant" functions.
Guest Allowance: In most
cultures, guests are treated as well as, or even better than family
members. If guests are to be entertained, the simplest procedure
is to make a Guest Allowance by considering a family of four,
for example, to be a family of fiv. The allowance depends on the
amount of entertaining anticipated, but it is best to be generous.
Entertaining is critically important for "upward mobile"
households, which should make guest allowances of at least 20%
of the family (eg. a family of five would allow for two guests).
A guest allowance is made by entering "guest" under
Name of Resident on the Household Budget Form.
Sub-Household: A household within the main household, which does not share the communal facilities. A Sub- household might be a craftman and his family, servant(s) with special status, or a barracks for mercenary guards. Such living units may or may not be classed as Sub-households at the discretion of the Head of the Household. Sub-households are allocated seperate budgets out of which they manage themselves. Once their budgets are paid, sub-households can be ignored by the main household.