# dice Paths "for a total of" = "data\dice\[$LANG]\voices\total_%d.mp3" "a double" = "data\dice\[$LANG]\voices\double_%d.mp3" "a triple" = "data\dice\[$LANG]\voices\triple_%d.mp3" "odd pays 1:1" = "data\dice\[$LANG]\voices\odd_pays_%d.mp3" "even pays 1:1" = "data\dice\[$LANG]\voices\even_pays_%d.mp3" "high pays 1:1" = "data\dice\[$LANG]\voices\high_pays_%d.mp3" "low pays 1:1" = "data\dice\[$LANG]\voices\low_pays_%d.mp3" "field pays 1:1" = "data\dice\[$LANG]\voices\field_pays_%d.mp3" "single pays 1:1" = "data\dice\[$LANG]\voices\single_pays_%d.mp3" "double pays 2:1" = "data\dice\[$LANG]\voices\double_pays_%d.mp3" "triple pays 10:1" = "data\dice\[$LANG]\voices\triple_pays_%d.mp3" "backlight" = "data\dice\shared\bitmaps\backlight" "cage alpha" = "data\dice\shared\bitmaps\cage_al" "cage front alpha" = "data\dice\shared\bitmaps\dice_alpha" "pole" = "data\dice\shared\bitmaps\pole" "pole alpha" = "data\dice\shared\bitmaps\pole_al" "btn_spin_al" = "data\dice\shared\bitmaps\btn_spin_al" "btn_spin" = "data\dice\shared\bitmaps\btn_spin" "btn_clear_rebet_al" = "data\dice\shared\bitmaps\btn_clear_rebet_al" "btn_clear" = "data\dice\shared\bitmaps\btn_clear" "btn_rebet" = "data\dice\shared\bitmaps\btn_rebet" "cage_clean" = "data\dice\shared\bitmaps\cage_clean" "single_die" = "data\dice\shared\bitmaps\single_die" "single_die_al" = "data\dice\shared\bitmaps\single_die_al" "chip buttons alpha" = "data\dice\shared\bitmaps\btn_chip_al" "chip button 1" = "data\dice\shared\bitmaps\btn_chip_001" "chip button 5" = "data\dice\shared\bitmaps\btn_chip_005" "chip button 10" = "data\dice\shared\bitmaps\btn_chip_010" "chip button 25" = "data\dice\shared\bitmaps\btn_chip_025" "chip button 100" = "data\dice\shared\bitmaps\btn_chip_100" "funchip button 1" = "data\dice\shared\bitmaps\btn_fun_chip_001" "funchip button 5" = "data\dice\shared\bitmaps\btn_fun_chip_005" "funchip button 10" = "data\dice\shared\bitmaps\btn_fun_chip_010" "funchip button 25" = "data\dice\shared\bitmaps\btn_fun_chip_025" "funchip button 100" = "data\dice\shared\bitmaps\btn_fun_chip_100" "dice" = "data\dice\shared\sounds\dice_%d.mp3" "dice land" = "data\dice\shared\sounds\dice_land_1.mp3"